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Zombie night terror 1st boss
Zombie night terror 1st boss











Some of these stages feature stage hazards which can interfere with play, although these can be turned on and off to the player's liking. In the case of particularly extreme mechanics, however, an option exists to convert these fighter's movesets into "simplistic" versions which remove or weaken these mechanics in favor of having the fighter play more akin to the average fighter.Īside from the fighters themselves, various stages are a key part of gameplay, each hosting a locale and a selection of music from one of the many franchises represented within CrossClash II. While the previous game's Duo Fighters do not return (with those characters being reworked into individual fighters), some fighters have additional mechanics which alter their playstyle. While this is the general formula for each fighter, there is an increased emphasis on special mechanics for a good portion of the roster's characters. This is done to compensate for the lack of a universal grab/throw system (although some fighters have command grabs). However, absorbing too much damage in a single period by guarding will put the fighter into a dazed state, leaving them open for punishment. Guarding can also lead to sidestepping, which allows fighters to dodge attacks. This meter has three sections, and filling up each one allows the player to use a corresponding Clash Attack for their character (a level 1 Clash Attack for the first bar, Level 2 for the second, etc.).įinally, each fighter can guard, putting them into a state where attacks dealt to them will have their damage and knockback greatly reduced. In addition, the Clash Charge mechanic returns Each fighter has a Clash Charge bar located beneath their health meter, which fills up as they rack up combos and take damage. The majority of fighters have seven grounded moves, three aerial moves, and six special moves (one more than in the original game).

zombie night terror 1st boss

The simplistic control scheme from the original CrossClash returns, being seen as a "middle ground" between the more complex controls of traditional fighting games such as Street Fighter and more simplistic fighting games such as the Super Smash Bros. As before, many game modes exist which alter this formula, allowing players to enjoy the game however they wish.

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Each match traditionally consists of three rounds, with the objective to win two of these rounds in order to achieve full victory. Each player has a health meter located at the top of the screen (left for player one, right for player two), with the objective of depleting the health of the opposing player's fighter(s). Much like its predecessor, CrossClash II is a traditional fighting game akin to "tournament" fighters such as the Street Fighter games, featuring one-on-one battles (although tag team modes are available featuring multiple fighters). Through these elements and plans for a long DLC roadmap, the goal was to create the "ultimate" crossover tournament fighter, being the genre's answer to Super Smash Bros. This was done by request of Faz, who felt like the original game didn't do enough to truly bring the various franchises together into one full experience. A variety of new game modes were also implemented, including a full story mode. However, more priority was put onto expanding the game's usage of the various media franchises it includes elements from, adding more music, stages, and characters from their worlds into the game.

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The traditional style of one-on-one fighting returns from CrossClash, with various quality-of-life improvements to freshen the game up. The game was directed by Faz, who also directed CrossClash. Faz Studios, the developers of the original game, return to helm the sequel, now publishing and distributing the game themselves, while the original was published by Nintendo. CrossClash II (クロスオーバークラッシュ II, Crossover Crash II) is a crossover fighting game and the sequel to CrossClash, released for the Nintendo Switch and Steam on September 21st, 2026, with a Nymbus port releasing on January 7th, 2027.











Zombie night terror 1st boss